11 BIT STUDIOS SA ZY -,10 WKN: A1J1ZZ ISIN: PL11BTS00015 Kürzel: 11B Forum: Aktien Thema: Hauptdiskussion
36,28 EUR
+0,07 %+0,03
22. Dec, 19:00:12 Uhr,
Lang & Schwarz
Kommentare 2.655
Torkum,
Dienstag 10:46 Uhr
0
So die Katze ist ausm Sack, jetzt schauen wir mal was bei theAlters rauskommt.
GamingAktionär,
Dienstag 10:42 Uhr
0
Project 8 wurde jetzt offiziell abgesägt
m
m4758406,
Dienstag 10:42 Uhr
1
bald 20
Havoc,
15. Dez 18:22 Uhr
0
Danke fürs Teilen des Kommentars
L
Lukwil,
14. Dez 21:18 Uhr
0
Ich muss aber sagen, ich werde es weiter zocken.
L
Lukwil,
14. Dez 21:17 Uhr
0
Ein richtig guter Kommentar zu den beiden spielen.
Ich habe natürlich jetzt mach 2 Tagen bei weitem nicht die Stunden wie der Typ. Aber genau so wie er es beschreibt geht es mir bereits nach ein paar Stunden.
Das Spiel ist an sich wirklich gut. Aber FP1 war einfach viel intensiver und man war irgendwie näher dran am "Leid" der Bevölkerung
L
Lukwil,
14. Dez 21:14 Uhr
0
I don't know how to rate this game. I'm a huge fan of the franchise. I played FP 1 for more than 200 hours, I played this one for 50 h and I stopped after the first play-through of the story and one endless mode level.
This game is not bad at all, it looks and sounds posh, but for me it lacks the "soul" of FP1. It does not reach the epicness and "despair" of part 1. I try to elaborate on why:
FP1: After barely making it through the challenging scenarios I felt positively exhausted that I made it and it gave me a sense of accomplishment. When I couldn't save enough people, I played it again to do better.
FP2: I played it through and I was left with a sense of "that was it?" No reason to play on, after I found out how everything works and there won't be anything new to explore, build etc., just endless micromanagement.
FP1: Managing one city was fun but still challenging.
FP2: I liked the idea of creating colonies, to build new cities. But hopping between your colonies feels more like work than fun, because you always have to transfer resources or colonists,
FP1: I really cared for my inhabitants, probably because there were so few and they were more "visible" to me. 1 died of frost and I felt bad that I was too slow in increasing the heat.
FP2: 200 people died somewhere, I didn't know where and honestly I didn't care much because of the automatic population growth and the sheer number of my population. And they are somehow an "invisible" mass.
FP1: Political decisions were felt throughout the level and were always painful.
FP2: At the beginning I liked the idea with the factions and the council. Later in the game it was absolutely unnecessary to continue to vote in the council when I reached all of them tolerating or liking me and no new laws were there to vote on or I simply ignored them with no repercussion.
FP1: Reasearching felt more urgent. It was difficult to decide what to research next, everything felt necessary and important to have.
FP2: I left out several research, some didn't feel important and it wasn't. I left out the radical ideas completely because they felt too harsh, no problem at all, no repercussions.
FP1: Exploring the frostland felt tougher and resources scarcer to find as it should be in a wasteland.
FP2: Send out 50 people in every direction and find loads of resources, cores and people to rescue. Rinse and repeat till all lands are explored, so you can stop playing, nothing new is coming.
Also, the idea with the districts: What do I really need them for? It just restricts my idea of building the city,
And what is the sense of frostbreaking the terrain? Honestly, what is it for? Where is the fun or danger in it?
In the end I kinda liked FP2 but only for a short time, much shorter than FP1 unfortunately...
B
BörsenBulle500,
13. Dez 16:53 Uhr
0
Erstmal nachgekauft, das Ding wird sich schon wieder erholen
L
Lukwil,
13. Dez 12:15 Uhr
1
Also Leute bin gerade am FP2 Download auf Steam. Gleich knallt der Kurs
Bams96052,
13. Dez 10:47 Uhr
0
Weißt du noch, wo du das gelesen/gesehen hast?
K
Kaffa,
13. Dez 8:26 Uhr
0
Frostpunk 2 gewinnt The Best Strategy Game bei den TheGameAwards.
https://x.com/frostpunkgame/status/1867411111932260498?t=4tsV3OalebYr1TQMSch0Kg&s=19
Torkum,
12. Dez 22:47 Uhr
0
Jop war finde ich ein bisschen vorhersehbar. Es gab mal vor ungefähr einem Jahr einen ehemaligen Mitarbeiter, der sich sehr negativ zu P8 geäussert hat, das Management selbst hat ja in 2022 zugegeben, dass es sehr challenging ist
B
m
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